Nine teams of around 40 jammers are taking part in this year’s Scottish Game Jam, so here’s a handy guide to each of them and how their games are adhering to the theme of deception and the constraints of rinks, winks and sinks!
The Team – Jon, Andy, Henry, David
The Game – Command and Deceive
The Pitch – Command and Deceive is a top-down real-time strategy game exclusively designed for multiplayer across a local area network (LAN). Each player has control of an army made up of gunners, RPG-armed soldiers, tanks and APC vehicles with the general aim being to defeat the other player’s army. However, half of your troops are “fake” and do not exist – but your opponent cannot tell which soldiers are real and which are not.
As a result the strategy lies in misleading your opponent into attacking your fake troops while coordinating the efforts of your real soldiers and vehicles to launch a strike on your opponent when they least expect it. On top of this, Special Generals can render parts of your squad or the map invisible, plant minefields and even fool your opponent’s troops into turning on each other.