Nine teams of around 40 jammers are taking part in this year’s Scottish Game Jam, so here’s a handy guide to each of them and how their games are adhering to the theme of deception and the constraints of rinks, winks and sinks!
The Team – Craig, David, Stuart, Matt
The Game - Oh No! That’s a Black Hole! Thank Goodness for the Intergalactic Planetary Moving Agency! (working title)
The Pitch – Oh No! is a digital board-game-style game revolving around an astronomical disaster which you must work to avert! A solar system is on the brink of being sucked into a black hole and being lost forever and various corporate companies are working to secure contracts against the system’s various planets in order to profit from the salvation of the planets’ citizens.
Oh No! is a hotseat multiplayer game in which each player (representing a corporation) plays various dastardly, deceptive event cards (all publicly detailed) in an attempt to sabotage other companies and claim the solar system’s various planets as their own. Controlling the greatest number of planets is key to victory and gaining planets adds to each player’s victory points total. On top of this, planets share various trade routes and companies can claim these for extra victory points.
To keep things competitive players can undercut each other and destroy trade routes and reclaim planets from one another to gain more victory points. Naturally, the player with the most victory points at the end of the game wins!